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Generate simple graphs
Generate simple graphs based on simplified gravitational rigid objects. Drag to draw a smooth polygon where many rigid objects will be generated randomly.If you click or draw a very small polygon, a large ellipse region will be used as the origin region instead. These objects will be attracted by gravitation among uniform spheres on them. Some objects will merge to generate a simple interesting graph after several seconds. If an object intersects another object, we assume that they will stick together and form a new rigid body object immediately. Otherwise the gravitation or point-simplified torque between spheres in different rigid objects will be calculated to update the location or orientation of objects. The objects are updated with a simple leapfrog integration which is not expected to be accurate for a long time or large step.
A simple gathering simulation. A random 2d isometric world will be procedurally generated entirely based on some rules on the fly. The crowd of 8192 sprites will move to the selected position along the field of..
A simple gathering simulation. A random 2d isometric world will be procedurally generated entirely based on some rules on the fly. The crowd of 8192 sprites will move to the selected position along the field of shortest paths and then restart with random initial velocity after that. These sprites may collide elastically with the hills as particles. The frame rate of the simulation is expected to be about 60FPS(6 ticks of the top ruler) if vsync is enabled.