This developer has made some good games. But they are short and not as challenging as other games on the App Store for that price. Based on their prior games, I’d pay maybe $2 for this new release. But $5 is steep. Especially considering there are many incredible games out there that only charge $3-5 for some amazing, challenging, fun game play: Rusty Lake, The Room, Da Vinci, The Inner World..etc. Those games are def worth the $. So, yeah... I will be waiting to see others reviews before paying that steep price.
still worth playing. I love escape games with puzzles, but esp ones like these. As a HUGE Rusty Lake fan, I came across Forgotten Hill, when there was only the 1st in series. I was excited as it seemed they released new games fairly often. Then it seemed to fizzle out. It's been some yrs, but as I recall, puppeteer was my favorite. Idk if it was because I'd gotten into the developer's mind, as it sometimes takes with games like these, therefore, it was more enjoyable to know what to do but still be challenged. I'm not sure if it's because it's just been such a long time since playing right when the last one before this was released. If it was the fact that it was so short and I knew it going in, so I kept waiting for the final puzzle with each of the two main door keys, or if it was because the puzzles were either obvious or a whaaa?, with no in between, but this was the least enjoyable. Playing on iPad, and w/o trying to give too much of a spoiler...the spikes on side wall as answer to a puzzle? Yes. Despite inability to click the wall for a frontal view, and 8 spikes were visible, the menu options going down the screen DID COVER UP the ability to determine spatially which location a few were in, because the menu obstructed the ability to find any starting point. Not a big deal, as it merely required a few trial and error clicks on that side of the actual puzzle it was used on. As has been mentioned, your games do have a bit of a Rusty Lake feel. BUT, these games do have differ in graphical style, and the puzzles and having a 'story' does mean these are worthy stand-alone's and NOT knock-offs. Some of you may have even found these games because the 'similars' showed a 'Dude who calls himself a developer' and makes near identical graphics but no reasoning or logic AT ALL, despite nearly like his dozen attempts. They're tragically impossible, with a horrible hint system. I see that you now have a hint system, n one reviewer said about watching ads (which I would go for), but then purchases on games App Store page says it's $1.99. I tried to click the "?" In the game, and aside from it blinking to show I clicked there, NOTHING HAPPENED. I tried every way I could think of. (Like to open things or move to a diff room, you have to unhighlight any objects in your inventory, or it won't respond...that's fine, but tripped me up often). I didn't see or go to any purchase screen, so I neither could watch ads for a hint nor 'buy my way out', which I WOULD NOT HAVE DONE EVEN ON THE LONGER ONES. It's great u implemented hint system and way to stop ads for those annoyed annoyed by them. Since this was so short, I won't be able to trust I get my $'s worth if I went ad free, but I wouldn't even in the longer ones I've already played. 1) cuz I managed without before, and 2) These aren't The Room or some major high graphic VERY LONG bang for your buck. I would actually skip playing your games if they went to pay ONLY, but if free (WITH ADS), while giving the CHOICE TO PAY TO REMOVE THEM, I would. The problem is, you REALLY OUGHT TO RETHINK WHICH WILL GET YOU MORE REVENUE. I WOULD NEVER PAY $2 to remove ads, n still be locked out of the hints with that payment. I won't wanna remove ads, if it don't get me access to hints, and I'd NEVER PAY $6 BUCKS TO GET HINTS AFTER $2 TO ONLY REMOVE ADS! That's more expensive than a Rusty Lake or The Room series, House of DaVinci, Eyes of Aria, or even Inner World, Machinarium, Octodad, Edna, you get me. That's not a dig at you personally. What you do is good, and I doubt it's with a big team or at least full-time for you. I'm just saying you would get MANY MORE PPL TO PAY $2 if it included hints unlock WITH ad removal. $8 is expecting too much, when ppl can look on YT for hints. If the incentive w/no adds n ability to quickly get a nudge from a hint right on the spot, ppl would pay the $2. Just a consideration to pose, from someone who's not afraid to drop a few bucks on games, but will wait for sales, and will 'boycott' support, if it seems unbalanced. Ur not greedy like others have become. I think you just set the bar a little too high, maybe because you're starting to fall on the radar. I think you'd be surprised at the support you would get even as gestures of "thanks" from ppl (ppl love games with built in hints, guides, walkthroughs!!!), while you ultimately bring in more $ than ur current separate n far too costly, system does now. Hope to see another FULL LENGTH GAME SOONER THAN LATER, n in meantime, I guess I'll be replaying the older and much longer ones.