INFORMATION

Updated:
Version:
1.2
Size:
113.1 MB
Category:
Adventure Game
Required:
iOS
Rating:
4
Publish:
2019-10-20
Price:
$1.99
Developer:

WHAT'S NEW

Added the rest of the artwork to the game. Fixed a few grammar and spelling issues.

The Mines of Immortia Game SCREENSHOT

【图】The Mines of Immortia(截图1)【图】The Mines of Immortia(截图2)【图】The Mines of Immortia(截图3)

The Mines of Immortia Game DESCRIPTION

Mines of Immortia is an Interactive Fiction game that leans heavily on the rules created for the tabletop role-playing game, Dungeon World. Play to find out what happens as you delve into the depths of the Mines of Immortia.

The game has many different paths to get you to the end with two different ending scenarios depending on how you do getting there. Several of the rooms you encounter are randomly chosen to offer additional replayability.

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Generate random adventure ideas from the Tiny Dungeon RPG, but useful for any tabletop RPG. Generate random encounters balanced to pit against a part of player characters. All monster stats and descriptions are included for convenience. Trait descriptions can be found in the Tiny Dungeon 2E core book.
Interactive Fiction PbtA
Mines of Immortia is an Interactive Fiction game that leans heavily on the rules created for the tabletop role-playing game, Dungeon World. Play to find out what happens as you delve into the depths of the Mines of Immortia. The game has many different paths to get you to the end with two different ending scenarios depending on how you do getting there. Several of the rooms you encounter are randomly chosen to offer additional replayability.

The Mines of Immortia Game DOWNLOAD

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Game REVIEWS

b5012

There’s a lot to like in The Mines of Immortia: good presentation, an engaging but not too serious writing style, and a fun mix of Choose Your Own Adventure style interactive fiction choice with the occasional randomness of the Powered by the Apocalypse skill check system. This game would also serve as a good demo for someone new to tabletop RPGs who wonders what a game of Dungeon World might be like. To the developer: this was a lot of fun! If you update this game or make another like it, please consider implementing the option for the player to save their progress. After my first few deaths I gave up on starting over all the way from the beginning. But this is a small issue in an otherwise enjoyable experience. To the mines!

GmatterG

Success is almost entirely based on 2d6 die-rolls where actions fail on a roll of 6 or less which almost alway results in death. With no bookmark/save function, you have to restart from the beginning after dying which becomes a real grind after only a few runs. I appreciate the challenge of permadeath but not when it’s based almost entirely on RNG.